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School of Communication (bachelors):

Utsav Agrawal

My Portfolio : Click here

I'm Utsav Agrawal, a Game Designer and Unreal Engine Blueprint Developer. I focus on level design, gameplay systems, and creating immersive player experiences. I enjoy combining technical implementation with creative storytelling to build engaging stuff. Alongside this, I run a tech-focused YouTube channel where I share insights on tools, workflows, and industry trends. My work is driven by a strong interest in player-centric design and experimenting with unique gameplay ideas.

Graduation Project

Project Title – Ding

Ding is a first-person psychological exploration game set within a series of liminal, interconnected environments accessed through an elevator system. Each floor presents a distinct themed reality such as an art gallery, office, or public space where players must observe, interpret, and interact with environmental clues to determine the correct sequence of floors. Progression is driven by subtle storytelling, spatial awareness, and puzzle solving rather than explicit guidance. As players advance, the atmosphere becomes increasingly unsettling, introducing anomalies and shifts in perception that challenge their understanding of reality. Ding focuses on immersive world building, minimal UI, and player driven discovery, creating a tense, introspective experience centered on curiosity, pattern recognition, and psychological unease.