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School of Communication (masters):

Aadidev Varma R K

My Portfolio : Click here

I am Aadidev Varma, a 3D Artist specializing in 3D Modeling and Texturing. I am a versatile artist with experiance in both realistic and stylized art styles. My passion lies in creating game-ready assets and environments that strike a balance between artistic detail, realism and optimization. My approach emphasizes storytelling through textures, ensuring that every model reflects a sense of history and interaction with its surroundings. I focus on optimizing topology while maintaining high visual fidelity, making my assets suitable for all senarios.

Graduation Project

Project Title – Dodo Duckie
Project Sponsor – Bornmonkie Pvt. Ltd

For the graduation project, I worked on Bornmonkie's upcoming tilte Dodo Duckie. I had to create assets across diverse biomes including countryside, water, snow, space, etc covering interactable props, background elements, foliage, modular kits, etc. Ensure all assets adhere to polycount budgets and aligned with the game’s stylized, hand-painted visual direction. Assemble environments in Unreal Engine by integrating assets. Evaluate and refine environments based on visual balance and gameplay, identifying weak points and improving them through multiple iteration cycles. Follow and up keep a structured asset list and task tracker pipeline, and maintain proper consistency, communication, and iteration in production.