From a young age, I’ve been fascinated by people who build, whether it's
something as simple as a paper plane or as complex as a network of residential buildings.
This fascination with the act of creation has led me to the path I’m on today as an artist,
specifically a 3D artist. With the tools at my disposal, I can craft anything from an old alarm
clock left behind by my grandfather to a magical music shop in the wizarding world of Harry
Potter.
Graduation Project
Project Title – Material Library
Project Sponsor – IMAGIN.Studio
As a Material Artist at IMAGIN.Studio, I am responsible for creating
realistic, seamless procedural textures that enhance the final renders and make them as
lifelike as possible. I also conduct research and develop methods to organize an internal
material library that is user friendly, making rendering workflows and file transfers more
efficient. In addition, I handle rendering tasks while the necessary render pipelines are
being established, and I perform QCs to ensure everything meets the organization’s
standards.