Iām a 3D Environment and Prop Artist passionate about immersive storytelling
and game environments. My work focuses on atmospheric lighting, interactive
design, and real-time rendering in Unreal Engine. With a strong foundation in
visual development and level design, I enjoy crafting engaging spaces that blend
gameplay with narrative.
This project is a narrative-driven first-person / VR escape room experience
developed in Unreal Engine 5 using Blueprint scripting. Set in a mysterious,
atmospheric room, the game emphasizes environmental storytelling,
interactive object manipulation, and puzzle-solving. Players must explore,
uncover clues, and solve light-based and mechanical puzzles to escape. The
experience blends artistic lighting, immersive sound, and intuitive gameplay
into a compact, single-room design with layered mystery and tension.